Analysis and design of interactive multimedia based on android with a scientific approach to improve critical thinking ability

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Aslamiah, Suparman, Nasrun Balulu, Astuti Salim, Ikram Hamid, Irawaty Igirisa, Teguh Wibowo

2020 Journal of Advanced Research in Dynamical and Control Systems Vol. 12 Issue 7 Special Issue Article Cited by 0 SDG 4SDG 17 Quartile

Abstract

The ability to think critically is one of the goals in learning. Interactive learning media is one important component in achieving learning objectives. The purpose of this research is to analyze and design an interactive multimedia learning based on Android-based on a scientific approach to improve students' critical thinking skills. This research uses the Research and Development (R & D) method with the ADDIE model. The procedure in the ADDIE model consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research is limited to analysis and design. The subjects in this study were grade X students of Muhammadiyah 1 vocational high school, Yogyakarta. Data collection instruments include interviews with qualitative data types and questionnaires in the form of quantitative. While the data analysis technique is descriptive and qualitative usi ng a Likert scale. Android-based multimedia has been validated by the validator, the average results obtained by 4.4 with very good information. So the results of this study indicate that the Android-based interactive learning multimedia design with a scientific approach has the potential to improve critical thinking skills in arithmetic sequences and series material. This research can be continued at the development, implementation, and evaluation stages. So the results of this study indicate that the Android-based interactive learning multimedia design with a scientific approach has the potential to improve critical thinking skills in arithmetic sequences and series material. This research can be continued at the development, implementation, and evaluation stages. So the results of this study indicate that the Android-based interactive learning multimedia design with a scientific approach has the potential to improve critical thinking skills in arithmetic sequences and series material. This research can be continued at the development, implementation, and evaluation stages. © 2020, Institute of Advanced Scientific Research, Inc. All rights reserved.

Affiliations

Department of Mathematics Education, Universitas Ahmad Dahlan, Indonesia; Universitas Khairun, Indonesia; Universitas Negeri Gorontalo, Indonesia; Universitas Muhammadiyah Purworejo, Indonesia

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